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Tetris Didn't Win at The Game Awards — An Additional Classification Might Solve This

Each time a major prize-giving event nears, one notices an outcry for introducing additional classifications to recognize underappreciated efforts and fill the spirits of enthusiasts who have specialized interests.

A fellow writer previously argued supporting a scary games classification. That would rule. Equally deserving are tabletop games, this being someone's personal cause. Yet I need to apologize in advance for pushing forward since similar to single-minded supporters, I possess a compelling case backing this proposal remains most pressing and significant. The demand is this: There should be a category for puzzle games.

Categorizing Game Types

Organizing artistic expressions is not a science; opinions vary greatly, and typically spark debates and end in fuzzy definitions. This explains why movie academies don’t do it. But it is a necessary evil within the realm of gaming, showing incredible range they hardly constitute a single creative category.

To recognize the complete range of interactive entertainment excellence to gain proper attention, while allowing diverse titles to have a chance for representation, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies presently include genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these six categories effectively encompass a lot of ground, allowing placement for most games within them.

Different situation exists for logic-based experiences. No appropriate category exists to accommodate them. Consider three of recent excellent titles, each quite distinct: building puzzles in a particular game, intense tile-matching of another game, thought-provoking social scenarios in another game. Where could they possibly go within current classifications? Unfortunately, nowhere.

Acknowledgment Issues

Numerous examples exist excellent brain-teasers released every year that have no home during gaming ceremonies, unless they happen to qualify award groups including Handheld titles, Virtual reality experiences, or the extremely competitive Indie races.

  • One classic puzzle game received no recognition in any category in 2014
  • Another creative title missed out during that ceremony
  • Popular arranging title was overlooked recently
  • Limited numbers of brain-teasers barely qualified for small studio or handheld classifications

Importance of Logic Titles

Frequently they represent small games, but the art in brain-teasers holds tremendous importance. Famous handheld logic titles count as most popular titles in the world continuing this trend for over a decade.

The famous puzzle experience rivals well-known building titles claiming status as most purchased experience; it’s also in the running for best game of all time. Puzzle games are foundational for gaming as medium, while interacting with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter this problem. One could readily select multiple candidates interesting, varied, worthy titles each ceremony simply — actually, with challenge, because you’d have to leave numerous deserving experiences.

To emphasize again, these represent titles without proper classification during prominent ceremonies. Puzzle game makers operate at the demanding boundary game development, developing some of essential manifestations of the video game form. Similar to film action specialists, they warrant appreciation. We shouldn't delay generations.

The writer

Jessica Thornton

Lena is een automotive expert met een passie voor duurzame mobiliteit en schrijft al 10 jaar over de nieuwste ontwikkelingen.

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